Athena
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Advanced Rules: What If Multiple Requirements Exists for the Same Action
Sometimes more than one requirement exists for the same action. In these cases, you must satisfy as many of the requirements as you can. If it would be impossible to fulfill them all, you must make the decision that would satisfy the greatest number of requirements.
(Note: if you do not have enough available resources to pay a requirement cost, it is not considered “impossible” to fulfill.)
If two or more decisions would satisfy the same number of requirements then you can choose which decision to make. For example, a card might say “Anything that could pick this card must pick it.” If there are two copies of this card in play, you decide which of the two cards you must pick. However, if there are two copies of a card in play that says “you must pay 2 for each attacking party you form” then they must both be fulfilled; to attack, you must pay 4.
Rules - Version 2.2
Advanced Rules
Action Loops
Changing Card Types
Deck Searching
General Card Effect Clarifications
Most Recent Version Rule
Numbers
Taking Control of Cards
What If I Cannot Follow a Card's Instructions?
What If Multiple Replacements Try To Replace The Same Thing?
What If Multiple Requirements Exists for the Same Action
What If Multiple Triggers Happen at the Same Time?
What If One Effect Says “Can” and Another Says “Cannot”?
Before You Read These Rules
Before You Read These Rules
Card Type Rules
Card Type
Character Card
Faction Card
Item Card
Location Card
Resource Card
Tactic Card
Common Terms
Active Player
Attach
Battle Damage
Controller
Damage
Deplete
Destroy
Detach
Discard
Draw
Duplicate
Free
Micromajig Token
Numeric Cost
Owner
Restore
Token
Floor Rules
Assistant Judges
Conceding
Counterfeit and Proxy Cards
Dropping from Tournaments
Electronic Messaging
Head Judge
Intentional Draws
Introduction
Marked Cards
Minimum Tournament Numbers
Number of Rounds
Player Eligibility
Players
Press and Spectators
Publishing
Shuffling
Tournament Organizers
Keywords
Attach to X
Covert
Unique X
Playing the Game
How to Attack
How to Play a Card
How to Resolve a Battle
How to Start
How to Use an Ability
Responding to Your Opponent
Taking Your Turn
Rules Text on Cards in Play
Abilities
Basic Rules Text
Conditionals
Replacements
Requirements
Triggers
Rulings
Whenever You Could Play a Tactic
The Basics
Areas of Game Play
Paying Costs
Playing Resources
Resource Icons
The Primary Rule
The Trades
The Trades