Athena
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Playing the Game: How to Resolve a Battle
1. The attacking player can play tactics or use abilities any number of times.
2. The defending player can play tactics or use abilities any number of times.
3. Find the highest speed value among characters that have not yet assigned battle damage. X is that speed.
4. All attacking characters with X speed that have not yet assigned battle damage assign damage equal to their strength divided however the attacking player wants to the blocking party. If there are no remaining members in the blocking party then the attacking characters assign their damage to the faction or location being attacked instead.
5. All blocking characters with X speed that have not yet assigned battle damage assign damage equal to their strength divided however the defending player wants to the attacking party.
6. The attacking player can play tactics or use abilities any number of times.
7. The defending player can play tactics or use abilities any number of times.
8. All assigned battle damage is inflicted simultaneously. If more than one character inflicts damage to the same thing during this step, the sum of the damage is inflicted as a single amount.
9. Repeat steps 1 through 8 until all characters in the battle have either assigned their battle damage or have been destroyed.
10.Deplete all surviving characters in the battle.
Rules - Version 2.2
Advanced Rules
Action Loops
Changing Card Types
Deck Searching
General Card Effect Clarifications
Most Recent Version Rule
Numbers
Taking Control of Cards
What If I Cannot Follow a Card's Instructions?
What If Multiple Replacements Try To Replace The Same Thing?
What If Multiple Requirements Exists for the Same Action
What If Multiple Triggers Happen at the Same Time?
What If One Effect Says “Can” and Another Says “Cannot”?
Before You Read These Rules
Before You Read These Rules
Card Type Rules
Card Type
Character Card
Faction Card
Item Card
Location Card
Resource Card
Tactic Card
Common Terms
Active Player
Attach
Battle Damage
Controller
Damage
Deplete
Destroy
Detach
Discard
Draw
Duplicate
Free
Micromajig Token
Numeric Cost
Owner
Restore
Token
Floor Rules
Assistant Judges
Conceding
Counterfeit and Proxy Cards
Dropping from Tournaments
Electronic Messaging
Head Judge
Intentional Draws
Introduction
Marked Cards
Minimum Tournament Numbers
Number of Rounds
Player Eligibility
Players
Press and Spectators
Publishing
Shuffling
Tournament Organizers
Keywords
Attach to X
Covert
Unique X
Playing the Game
How to Attack
How to Play a Card
How to Resolve a Battle
How to Start
How to Use an Ability
Responding to Your Opponent
Taking Your Turn
Rules Text on Cards in Play
Abilities
Basic Rules Text
Conditionals
Replacements
Requirements
Triggers
Rulings
Whenever You Could Play a Tactic
The Basics
Areas of Game Play
Paying Costs
Playing Resources
Resource Icons
The Primary Rule
The Trades
The Trades